僵尸毁灭工程秘籍代码一览 作弊码用法及修改教程
本游戏java调用lua配置文件,可以修改lua里的参数作弊以及更好的了解游戏。注意:文件修改后另存为,编码改成ANSI再替换就可以达成修改结果,直接保存是不行的。人物属性修改配置文件在 ..\\ProjectZomboid\\media\\lua\\shared\\defines.lua 中:LootModifier = 0.6, –物品暴击率RunningEnduranceReduce = 0.00020, –奔跑减少的体力速率,改小可多跑ImobileEnduranceIncrease = 0.06 * 0.06, –移动增加的体力速率,改大回复快–总之Increase是增加的意思,Reduce是减少的意思,以下类同ThirstIncrease = 0.0000040 * 2, –口渴增加速率,改小少吃ThirstSleepingIncrease = 0.0000010, –睡觉时口渴增加速率ThirstLevelToAutoDrink = 0.1, –自动喝水的界限ThirstLevelReductionOnAutoDrink = 0.1, –自动喝水的界限–以下是饥饿速率HungerIncrease = 0.0000032 * 2,HungerIncreaseWhenWellFed = 0,HungerIncreaseWhileAsleep = 0.0000004,–以下是疲劳速率FatigueIncrease = 0.000045,–以下是压力速率StressDecrease = 0.00003,–以下是无聊速率BoredomIncrease = 0.0002,BoredomDecrease = 0.0385,UnhappinessIncrease = 0.0005,–以下是压力增加StressFromSoundsMultiplier = 0.00002, –从声音处增加?比例?StressFromBiteOrScratch = 0.00005, –从咬或抓伤处增加–以下是?痛苦?速率AngerDecrease = 0.00002, –痛苦减少BroodingAngerDecreaseMultiplier = 0.3, –流血痛苦增加乘数SleepFatigueReduction = 0.0001, –睡眠疲劳减少度DistanceFromContainersToPickup = 1.3, –?距离容器多少可以捡起物品?–以下是淋湿速率WetnessIncrease = 0.0015,WetnessDecrease = 0.01,CatchAColdIncreaseRate = 0.003, –生病增加的概率CatchAColdDecreaseRate = 0.175, –生病减少概率–以下是中毒速率PoisonLevelDecrease = 0.0010,PoisonHealthReduction = 0.0465,FoodSicknessDecrease = 0.0015, –吃坏食物的增加度